Aug 05, 2008, 12:14 AM // 00:14
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#401
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Emo Goth Italics
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Quote:
Originally Posted by English Warrior
I hope Assasins, Rits, Paras, Dervs and PvE skills are removed from the game they make it imbalanced.Thats the problem from factions onwards anet made this imbalanced by bringing new professions that were way more imba then the cores.
Simple.
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Then you have all of the skills that were more recently introduced that are still quite powerful.
I believe Ritualists could be a strong heal / offensive support class while being balanced at the same time to be honest, though.
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Aug 05, 2008, 12:17 AM // 00:17
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#402
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Your bang on about Ritualists about healing and support its the fact how overpowered channeling spells are.
Post in morning going to sleep.
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Aug 05, 2008, 12:19 AM // 00:19
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#403
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Emo Goth Italics
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Right now there are stronger, more overpowered things to look at. If you ask me though, Ritualists are coming close to balance.
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Aug 05, 2008, 12:22 AM // 00:22
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#404
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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There seems to be a distain for the non core professions in PvP. ANet could always setup a "classic" GvG ladder that restricts skills/professions/maps to prophecies only.
Many sports have multiple league tables.
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Aug 05, 2008, 12:23 AM // 00:23
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#405
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by Tyla
Right now there are stronger, more overpowered things to look at. If you ask me though, Ritualists are coming close to balance.
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Their main problem is that they don't have to put points in to their main attribute line because it sucks so bad. buff2nerf
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Aug 05, 2008, 01:31 AM // 01:31
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#406
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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I think rits need a buff myself, how about bringing back ritual lord pwease lol. That was god mode for sure, nothing except ursan could touch that and it was for a whole team... i miss it a bit
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Aug 05, 2008, 01:32 AM // 01:32
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#407
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Emo Goth Italics
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For PvE Ritlord has been buffed back to insanity.
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Aug 05, 2008, 01:38 AM // 01:38
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#408
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
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Put all weapon spells in Rits primary att imo.
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Aug 05, 2008, 01:43 AM // 01:43
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#409
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Did I just see someone suggest get rid of four of the ten professions? I don't think that will go over well...
Many people play those four classes as their primaries, but as for buffing, not playing them often I can't say if it's needed. The only thing that I'd prefer to be buffed that way is the sin in AB, so annoying how they shadow step to you and then cripple you even if you're just running on your own not bothering anyone.
But regardless, this thread is kind of turning into a flame fest. Perhaps we should just wait and see what happens. We all want/expect certain things but we won't know what will happen until the update (most likely on Thursday). Keep your fingers crossed that what you're hoping for happens, but let's not start a flame thread if it doesn't.
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Aug 05, 2008, 01:43 AM // 01:43
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#410
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Tyla
For PvE Ritlord has been buffed back to insanity.
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When did that happen? What build is it? im intrigued
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Aug 05, 2008, 01:52 AM // 01:52
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#412
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by Tyla
@Tender Wolf: The reason people want that is because of the massive imbalance they have caused, and basically killing or removing these professions is the only way to deal with them in PvP.
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Ah okay, well I only do AB once in a while so I wasn't aware of that. Since I don't have a primary character that's any of those classes that's fine, but I honestly don't think it would be fair to the others who play those classes if they were removed. Honestly I don't see that happening, maybe just buffs or nerfs.
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Aug 05, 2008, 01:52 AM // 01:52
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#413
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Tyla
Strokey, enjoy your spirits.
@Tender Wolf: The reason people want that is because of the massive imbalance they have caused, and basically killing or removing these professions is the only way to deal with them in PvP.
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No i was meaning the whole build lol, i remember this being buff but the way spirits kinda suck now its hard to make a build really usefull imho.
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Aug 05, 2008, 02:15 AM // 02:15
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#414
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Tyla
For PvE Ritlord has been buffed back to insanity.
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....I am speechless. You do realize that Spirits, especially defensive ones are like dust in the wind when it comes to PvE.
This is the old Rit Lord build: [build=OACjAyhDJPBTnp17xFOBAAgLG]
Displacement is pretty useless... It will only block 4-6 attacks and then die.
Shelter's cost is very high for a non-ele caster.
The only one that's still decent is Union in my opinion.
In the end, if they really want to let communing and spawning make a come back, they're going to have to reduce shelter's cost and lessen the amt of dmg they take per hit. EDIT: Oh, and also reduce casting times while you're at it. >_>
Last edited by Nightow; Aug 05, 2008 at 02:23 AM // 02:23..
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Aug 05, 2008, 02:20 AM // 02:20
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#415
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Grotto Attendant
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Quote:
Originally Posted by Nightow
....I am speechless. You do realize that Spirits, especially defensive ones are like dust in the wind when it comes to PvE.
This is the old Rit Lord build: [build=OACjAyhDJPBTnp17xFOBAAgLG]
Displacement is pretty useless... It will only block 4-6 attacks and then die.
Shelter's cost is very high for a non-ele caster.
The only one that's still decent is Shelter in my opinion.
In the end, if they really want to let communing and spawning make a come back, they're going to have to reduce shelter's cost and lessen the amt of dmg they take per hit. EDIT: Oh, and also reduce casting times while you're at it. >_>
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Agreed. The ritlord build is still as dead as a doornail until that happens.
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Aug 05, 2008, 02:24 AM // 02:24
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#416
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by Nightow
....I am speechless. You do realize that Spirits, especially defensive ones are like dust in the wind when it comes to PvE.
This is the old Rit Lord build: [build=OACjAyhDJPBTnp17xFOBAAgLG]
Displacement is pretty useless... It will only block 4-6 attacks and then die.
Shelter's cost is very high for a non-ele caster.
The only one that's still decent is Union in my opinion.
In the end, if they really want to let communing and spawning make a come back, they're going to have to reduce shelter's cost and lessen the amt of dmg they take per hit. EDIT: Oh, and also reduce casting times while you're at it. >_>
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That was my fav build in the game, i changed it a bit but i remember it being so good... oh well maybe someting nice will happen... or not lol
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Aug 05, 2008, 02:29 AM // 02:29
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#417
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by super strokey
That was my fav build in the game, i changed it a bit but i remember it being so good... oh well maybe someting nice will happen... or not lol
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It was my favorite too, now it feels like we either go hybrid, SS or nothing at all...
Last edited by Nightow; Aug 05, 2008 at 02:34 AM // 02:34..
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Aug 05, 2008, 02:41 AM // 02:41
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#418
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by English Warrior
I hope Assasins, Rits, Paras, Dervs and PvE skills are removed from the game they make it imbalanced.Thats the problem from factions onwards anet made this imbalanced by bringing new professions that were way more imba then the cores.
Simple.
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Simple, eh? I hope that had a invisible /sarcasm tag.
But seriously, what a comment to say. If you suggest something like that, you should seriously consider to stop playing....
Also, Rit Lords were pretty lame. The spirits have been pretty much nerfed beyond belief.
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Aug 05, 2008, 03:33 AM // 03:33
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#419
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by distilledwill
no! badman. I dont really see any reason to do this.
The reputation titles represent your characters individual influence with the appropriate factions, not your accounts. I know its a bit of a weak "lore" arguement, but it does seem a bit strange that you should start a new character in NF, be recruited to the Sunspears and immediately become a "Legendary Spearmarshall" in the eyes of your superiors.
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"Ah, welcome, NewCharacterXYZ. Your cousin may be one of the legends of the organisation, but don't think we'll be cutting you any slack because of it! In fact, we're going to push you as hard as we possibly can to make sure you fulfill your family's full potential!"
...In short, the lore explanation is that it's a reputation shared among whatever organisation your characters form - whether they're related, represent a chapter of a guild, or whatever, they all share in each other's reputation. For instance, in the L. Spearmarshal case, one of them might be the Legendary Spearmarshal... the others are his or her personal agents acting on his or her authority.
Quote:
Originally Posted by DFrost
Hmm, has there actually been official news about titles becoming account-wide, or is this another case of the community hyping things and getting disappointed afterwards?
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There was mention that they were looking at making some titles more feasible for accounts with multiple characters or something like that.
Quote:
Originally Posted by keli
If cryway is that good, then why the hell cries the community for a huge mesmer buff, eh? (ignorance is bliss ?! )
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Largely following DarkNecrid's advice, but on this particular point: Cryway doesn't require any investment in Mesmer apart from a secondary and one cheap Mesmer hex among the party. It does little for primary Mesmers and instead provides another encouragement for other classes to go /Me (which was common enough already). Mesmers need reasons for it to be good to be a primary Mesmer.
Also, Whirlwind Attack being adrenaline-based and working for any melee weapon allows for some crazy synergies.
All that said, though, the difference between r8 and r10 isn't all that much with most SS skills, but people do like to be optimally configured with whatever they use.
Besides, one point you seem to have missed is SS is just ONE example - people would like to see the EOTN rep titles account-wided as well.
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Aug 05, 2008, 06:07 AM // 06:07
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#420
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by keli
Okay, as you guys say mesmers arent used in pve so cry of pain is out. (btw, its worse than liquid flame..)
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Hello. You do not know how to deal damage in PvE. Bye.
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